Best game engine to start html5 game development with.

Best game engine to start html5 game development with.

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3 min read

Intro...

Hello all, This article is for the people who are looking to start a career as a Html5 game developer and of course, to the students who want to build the games for the web. Being a Html5 game developer I worked around a few well-known game engines out there for free. So listing them down with the experience I had with the engines.

PixiJs

The PixiJs is the best open-source library to make the games and web apps. Pixi is not a full-fledged game engine as it doesn't include any physics library to use in your games if you need the physics in your game you must be adding third-party physics modules to the game. The best thing about the PixiJs is the performance, I would recommend the pixiJS if you are thinking to make a game like a slot or a casino type.

PhaserJs

The PhaserJs is also an open-source game engine, as I mentioned as the game engine it includes all the features that are required to make a game including physics. The best thing about PhaserJs is that it has the best documentation and examples for every feature that exists in the engine to refer to. I would recommend this to you in case you wanna start the game development career with the knowledge that you have in javascript, as you can transport your knowledge in web development to games without worrying about the editors or anything.

Cocos Creator

The Cocos Creator is also an open-source game engine, it is a full-fledged game engine where you can build your 2d and 3d games. there is a detailed manual to understand the game engine more in detail. you can also refer to the API reference to understand the properties and methods that each component includes. Earlier there was no good documentation for the properties of each component but now it is updated. if you are familiar with any game engines which use the editor it will be very easy for you to understand.

Construct

The Construct game engine is different from all the game engines that we have read so far. it is more like a game maker where you don't have to code to get your gameplay mechanic done. it is not open source though you need to buy the license to use the full potential of the game engine to make the game. it also has the vast majority of the examples to get started with. I would recommend you to use the construct game engine if you are looking to build a hyper-casual game, and you don't have the hands-on experience in coding.

Conclusion

If you are a beginner who is thinking to start game development as a career, please learn the game fundamentals first, like coordinate systems, basic math, and physics. as the game engine may vary but the fundamentals of the game development won't change.

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